Status : Published | Published On : Aug, 2022 | Report Code : VRICT5010 | Industry : ICT & Media | Available Format : | Page : 192 |
The global Augmented Reality (AR) and Virtual Reality (VR) Market generated revenue of USD 28.2 billion in 2023 and is expected to reach USD 165.3 billion by 2030, witnessing a 50.6% CAGR during the forecast period 2025 to 2030. Increasing responsiveness about this technology among the consumers in both developed as well as developing economy, rapid acceptance of AR and VR technology among various industry domains along with an amalgamation of AR and VR to develop the mixed reality that can be implemented for prospective applications, propelling the growth of the market. Factors contributing to market growth include increasing investments in AR and VR technologies, the rising demand for immersive experiences, advancements in hardware and software capabilities, and the expanding range of applications across industries.
VR enables the utilization of computer technology in order to develop a simulated environment. On the contrary, AR coats computer-generated developments over an existing reality that enhances the interaction ability of this system.
Based on components, the global augmented reality and virtual reality market is divided into data hardware and software, wherein the hardware category accounted for the largest share in 2022. However, the software category is expected to witness faster growth during the forecast period owing to the increasing demand from the media and entertainment industry to meet the evolving needs of the consumers such as that simulation games that are based on AR technology.
On the basis of device type, the global augmented reality and virtual reality market are categorized into AR devices and VR devices. Among the two categories, the AR devices category is expected to witness faster growth during the forecast period owing to the high demand for AR and VR technology from the healthcare and retail domain in a developed economy that enables doctors and nurses to identify vein locations in patients.
The global augmented reality and virtual reality market are segregated into AR applications and VR applications based on application. AR application is further categorized into consumer, commercial, aerospace and defense, enterprise, healthcare, and others. Among these categories, the consumer application accounted for the largest share of the market. Further, VR application is also categorized into consumer, commercial, aerospace and defense, enterprise, healthcare, and others. Among these categories, the commercial application accounted for the largest share of the market.
Report Metric |
Details |
Historical Period |
2018 - 2023 |
Base Year Considered |
2024 |
Forecast Period |
2025 - 2030 |
Market Size in 2023 |
U.S.D. 28.2 Billion |
Revenue Forecast in 2030 |
U.S.D. 165.3 Billion |
Growth Rate |
50.6% |
Segments Covered in the Report |
By Component, By Device Type and By Application |
Report Scope |
Market Trends, Drivers, and Restraints; Revenue Estimation and Forecast; Segmentation Analysis; Impact of COVID-19; Companies’ Strategic Developments; Market Share Analysis of Key Players; Company Profiling |
Regions Covered in the Report |
North America, Europe, Asia-Pacific, Middle East, and Rest of the World |
Introduction of gaming consoles by major players such as Sony Corporation and Google, mobile applications, and the development of novice virtual and augmented reality-based devices are some of the major trends observed in the AR and VR market across the globe. Moreover, easy and versatile utilization of these devices along with a high degree of mobility and flexibility are the key factors that are pertaining to the growth of the AR and VR market across the globe.
Mixed Reality (MR): The convergence of AR and VR, enabling seamless interactions between virtual and real-world objects.
5G Connectivity: The deployment of 5G networks will facilitate faster data transmission, reduced latency, and improved AR and VR experiences.
Enterprise Applications: Increased adoption of AR and VR in various enterprise sectors, such as training, remote collaboration, and product visualization.
Social AR/VR: The integration of social media platforms with AR and VR technologies, enabling users to interact and share experiences in virtual environments.
Healthcare and Medical Applications: The use of AR and VR for medical training, surgical planning, therapy, and rehabilitation.
The Global augmented reality and virtual reality market has been driven by several key factors, predominantly rapid growth in the adoption of tablet computers and smartphones, technological development, excessive concentration of major tech players in the AR and VR system along with extensive mobility and versatility. It has been observed that AR and VR systems are becoming accessible to consumers through various mediums such as platforms and devices. Furthermore, smartphones are extensively being utilized as input expedients for monitoring the VR situation, especially for virtual reality gaming applications.
Moreover, the increasing penetration of smartphones and tablet computers is extensively contributing to the growth of the augmented reality and virtual reality market across the globe. The tablet-based and mobile-based AR and VR technology is observing rapid application from the key players operating in education, interior designing, e-commerce, architecture, and furnishing. These factors are thereby attributing to the rapid growth of the AR and VR market globally.
Key factors hindering the growth of the augmented reality and virtual reality market are the progression of user-friendly VR systems along with alarming health concerns due to the use of AR and VR technology. Certain health concerns that are observed from the use of this system include motion sickness, eyestrain, and nausea which are usually drastic for health for a longer lifespan due to the prolonged effect on the eyes. Moreover, due to these health impacts, the demand for AR and VR technology is impacting in a negative manner.
Globally industry players in the global AR and VR market are leveraging market growth through mergers and acquisitions, technological developments, and strategic developments. The rapid development of new products is thereby fueling the demand for AR and VR market globally. For instance, Samsung along with Oculus VR has recently developed virtual reality devices for extensive utilization of huge mass along with key smartphone players. These accomplishments are thereby exaggerating the growth of the AR and VR market across the globe.
Asia-Pacific is observed to witness significant growth in the global augmented reality and virtual reality market during the forecast period. The growth of this market is attributed to increasing investment in defense and commercial domains in this region. The existence of a large number of display board industrialists along with technological enhancements is the key factor bolstering the growth of the AR and VR market. Furthermore, accentuating growth in the automotive and healthcare domain in a country such as Japan is expected to further drive the growth of the AR and VR market in the near future.
Global Augmented Reality and Virtual Reality Market, By Region
Market players in the global augmented reality and virtual reality industry are leveraging market growth through mergers and acquisitions, technological developments, and strategic developments. These players are also launching new products to cater to the demand of different organizations. For instance, Samsung along with Oculus VR has recently developed virtual reality devices for extensive utilization of huge mass along with key smartphone players.
Some of the key players operating in the global augmented reality and virtual reality market are Alphabet Inc., Oculus VR, LLC, Microsoft Corporation, Qualcomm Technologies Inc., Intel Corporation, Himax Technologies Inc., Samsung Electronics Co. Ltd., PTC Inc., and Sony Corporation.
Qualcomm has announced a new chip design for virtual reality (VR) and augmented reality (AR) which is been used by Google and Samsung to create VR and AR experiences. The new chip shall allow these companies to better compete with Apple Inc.and Meta Platforms Inc. This version of the chip is equipped with artificial intelligence, higher graphics processing and camera capabilities, with other enhancements.
The global Augmented Reality (AR) and Virtual Reality (VR) Market report offers a comprehensive market segmentation analysis along with an estimation for the forecast period 2025–2030.
Segments Covered in the Report
Region Covered in the Report
Source: VynZ Research
Source: VynZ Research
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