Global Gamification Market – Analysis and Forecast (2025 – 2030) Industry Insights by Solution (Consumer-Driven Solution and Enterprise-Driven Solution), by Deployment Type (Cloud-Based and On-Premise Based), by User Type (Small and Medium Enterprises and Large Enterprises), by Application (Sales, Marketing, Product Development, Support, Human Resources and Others), by Industry (Media and Publishing, E-Commerce, Retail and Consumer Goods, Banking, Financial Services, and Insurance, Travel and Logistics, Entertainment, Education, Healthcare and Others)