Global Metaverse in the Gaming Market – Analysis and Forecast (2025-2030) By Component (Hardware and Software), by Technology (Augmented Reality, Virtual Reality, Mixed Reality, Extended Reality, Blockchain, Non-Fungible Token (NFT), and Others), by Age Group (11 to 19 Years, 20 to 35 Years, and Above 35 Years), by Platform (Desktop, Mobile, Console, and Others), by Game Genre (Action, Adventure, Casual, Role-Playing, Simulation, Sports & Racing, and Strategy)